1 | package g0803.bindingofshiba.view.game; | |
2 | ||
3 | import g0803.bindingofshiba.App; | |
4 | import g0803.bindingofshiba.bundles.Bundle; | |
5 | import g0803.bindingofshiba.events.IEventManager; | |
6 | import g0803.bindingofshiba.gui.GUI; | |
7 | import g0803.bindingofshiba.math.Vec2D; | |
8 | import g0803.bindingofshiba.model.game.elements.Projectile; | |
9 | import g0803.bindingofshiba.textures.ITexture; | |
10 | import g0803.bindingofshiba.view.View; | |
11 | ||
12 | public class ProjectileView extends View<Projectile> { | |
13 | ||
14 | public ProjectileView(Projectile model, IEventManager eventManager) { | |
15 | super(model, eventManager); | |
16 | } | |
17 | ||
18 | @Override | |
19 | public void draw(App app, GUI gui, Vec2D offset) { | |
20 | Bundle<ITexture> textures = app.getTextures(); | |
21 | Vec2D position = getModel().getPosition().add(offset).round(); | |
22 | ||
23 |
1
1. draw : removed call to g0803/bindingofshiba/gui/GUI::blit → KILLED |
gui.blit((int) position.getX(), (int) position.getY(), textures.get("heart")); |
24 | } | |
25 | } | |
Mutations | ||
23 |
1.1 |