| 1 | package g0803.bindingofshiba.view.game; | |
| 2 | ||
| 3 | import g0803.bindingofshiba.App; | |
| 4 | import g0803.bindingofshiba.bundles.Bundle; | |
| 5 | import g0803.bindingofshiba.events.IEventManager; | |
| 6 | import g0803.bindingofshiba.events.Observer; | |
| 7 | import g0803.bindingofshiba.events.game.PlayerEnterDoorEvent; | |
| 8 | import g0803.bindingofshiba.gui.GUI; | |
| 9 | import g0803.bindingofshiba.math.Vec2D; | |
| 10 | import g0803.bindingofshiba.model.game.Game; | |
| 11 | import g0803.bindingofshiba.model.game.elements.Player; | |
| 12 | import g0803.bindingofshiba.model.game.room.Room; | |
| 13 | import g0803.bindingofshiba.textures.ITexture; | |
| 14 | import g0803.bindingofshiba.textures.TextTextureBuilder; | |
| 15 | import g0803.bindingofshiba.view.View; | |
| 16 | import g0803.bindingofshiba.view.ViewFactory; | |
| 17 | import java.awt.*; | |
| 18 | ||
| 19 | public class GameView extends View<Game> implements Observer { | |
| 20 | ||
| 21 | private final ViewFactory<Room> roomViewFactory; | |
| 22 | ||
| 23 | private final View<Player> playerView; | |
| 24 | private View<Room> roomView; | |
| 25 | ||
| 26 | public GameView(Game model, IEventManager eventManager) { | |
| 27 | this(model, eventManager, PlayerView::new, RoomView::new); | |
| 28 | } | |
| 29 | ||
| 30 | public GameView( | |
| 31 | Game model, | |
| 32 | IEventManager eventManager, | |
| 33 | ViewFactory<Player> playerViewFactory, | |
| 34 | ViewFactory<Room> roomViewFactory) { | |
| 35 | super(model, eventManager); | |
| 36 | ||
| 37 | this.roomViewFactory = roomViewFactory; | |
| 38 | this.playerView = playerViewFactory.create(getModel().getPlayer(), getEventManager()); | |
| 39 | ||
| 40 |
1
1. <init> : removed call to g0803/bindingofshiba/view/game/GameView::createViews → KILLED |
createViews(getModel().getCurrentRoom()); |
| 41 |
1
1. <init> : removed call to g0803/bindingofshiba/events/IEventManager::addObserver → SURVIVED |
getEventManager().addObserver(this); |
| 42 | } | |
| 43 | ||
| 44 | private void createViews(Room room) { | |
| 45 | this.roomView = roomViewFactory.create(room, getEventManager()); | |
| 46 | } | |
| 47 | ||
| 48 | private void drawPlayer(App app, GUI gui, Vec2D offset) { | |
| 49 |
1
1. drawPlayer : removed call to g0803/bindingofshiba/view/View::draw → KILLED |
playerView.draw(app, gui, offset); |
| 50 | } | |
| 51 | ||
| 52 | private void drawRoom(App app, GUI gui, Vec2D offset) { | |
| 53 |
1
1. drawRoom : removed call to g0803/bindingofshiba/view/View::draw → KILLED |
roomView.draw(app, gui, offset); |
| 54 | } | |
| 55 | ||
| 56 | private void drawHud(App app, GUI gui, Vec2D offset) { | |
| 57 |
1
1. drawHud : removed call to g0803/bindingofshiba/view/game/GameView::drawHealthBar → KILLED |
drawHealthBar(app, gui, offset); |
| 58 |
1
1. drawHud : removed call to g0803/bindingofshiba/view/game/GameView::drawOverlay → KILLED |
drawOverlay(app, gui, offset); |
| 59 |
1
1. drawHud : removed call to g0803/bindingofshiba/view/game/GameView::drawKeys → KILLED |
drawKeys(app, gui, offset); |
| 60 | } | |
| 61 | ||
| 62 | private void drawHealthBar(App app, GUI gui, Vec2D offset) { | |
| 63 | Bundle<ITexture> textures = app.getTextures(); | |
| 64 | ITexture texture = textures.get("health.idle"); | |
| 65 | ||
| 66 | int currentHp = getModel().getPlayer().getHp(); | |
| 67 | int maxHp = getModel().getPlayer().getMaxHp(); | |
| 68 |
1
1. drawHealthBar : Replaced double division with multiplication → KILLED |
double percentage = (double) currentHp / maxHp; |
| 69 |
2
1. drawHealthBar : Replaced double multiplication with division → KILLED 2. drawHealthBar : Replaced double multiplication with division → KILLED |
double x = 0.5 * percentage * texture.getWidth(); |
| 70 | ||
| 71 | Vec2D position = new Vec2D(x, 0).add(offset).round(); | |
| 72 |
1
1. drawHealthBar : removed call to g0803/bindingofshiba/gui/GUI::blit → KILLED |
gui.blit((int) position.getX(), (int) position.getY(), texture); |
| 73 | } | |
| 74 | ||
| 75 | private void drawOverlay(App app, GUI gui, Vec2D offset) { | |
| 76 | Bundle<ITexture> textures = app.getTextures(); | |
| 77 | ITexture texture = textures.get("hud"); | |
| 78 | ||
| 79 | Vec2D position = offset.round(); | |
| 80 |
1
1. drawOverlay : removed call to g0803/bindingofshiba/gui/GUI::blit → KILLED |
gui.blit((int) position.getX(), (int) position.getY(), texture); |
| 81 | } | |
| 82 | ||
| 83 | private void drawKeys(App app, GUI gui, Vec2D offset) { | |
| 84 | Bundle<Font> fonts = app.getFonts(); | |
| 85 | Font font = fonts.get("text"); | |
| 86 | ||
| 87 | String keys = String.valueOf(getModel().getPlayer().getNumberOfKeys()); | |
| 88 | ITexture texture = | |
| 89 | new TextTextureBuilder(font).setText(keys).setColor(Color.lightGray).build(); | |
| 90 | ||
| 91 | Vec2D position = new Vec2D(9, 6).add(offset).round(); | |
| 92 | ||
| 93 |
1
1. drawKeys : removed call to g0803/bindingofshiba/gui/GUI::blit → KILLED |
gui.blit((int) position.getX(), (int) position.getY(), texture); |
| 94 | } | |
| 95 | ||
| 96 | @Override | |
| 97 | public void draw(App app, GUI gui, Vec2D offset) { | |
| 98 |
1
1. draw : removed call to g0803/bindingofshiba/gui/GUI::fill → KILLED |
gui.fill(new Color(90, 72, 53)); |
| 99 | ||
| 100 |
1
1. draw : removed call to g0803/bindingofshiba/view/game/GameView::drawRoom → KILLED |
drawRoom(app, gui, offset.add(new Vec2D(0, 9))); |
| 101 |
1
1. draw : removed call to g0803/bindingofshiba/view/game/GameView::drawPlayer → KILLED |
drawPlayer(app, gui, offset.add(new Vec2D(0, 9))); |
| 102 |
1
1. draw : removed call to g0803/bindingofshiba/view/game/GameView::drawHud → KILLED |
drawHud(app, gui, offset); |
| 103 | } | |
| 104 | ||
| 105 | @Override | |
| 106 | public void onPlayerEnterDoor(PlayerEnterDoorEvent event) { | |
| 107 | Room room = event.getDoor().getOtherRoom(getModel().getCurrentRoom()); | |
| 108 |
1
1. onPlayerEnterDoor : removed call to g0803/bindingofshiba/view/game/GameView::createViews → KILLED |
createViews(room); |
| 109 | } | |
| 110 | } | |
Mutations | ||
| 40 |
1.1 |
|
| 41 |
1.1 |
|
| 49 |
1.1 |
|
| 53 |
1.1 |
|
| 57 |
1.1 |
|
| 58 |
1.1 |
|
| 59 |
1.1 |
|
| 68 |
1.1 |
|
| 69 |
1.1 2.2 |
|
| 72 |
1.1 |
|
| 80 |
1.1 |
|
| 93 |
1.1 |
|
| 98 |
1.1 |
|
| 100 |
1.1 |
|
| 101 |
1.1 |
|
| 102 |
1.1 |
|
| 108 |
1.1 |