1 | package g0803.bindingofshiba.model.game; | |
2 | ||
3 | import g0803.bindingofshiba.Constants; | |
4 | import g0803.bindingofshiba.map.DefaultMapProvider; | |
5 | import g0803.bindingofshiba.math.Vec2D; | |
6 | import g0803.bindingofshiba.model.game.elements.Player; | |
7 | import g0803.bindingofshiba.model.game.room.Room; | |
8 | ||
9 | public class Game { | |
10 | ||
11 | private final Player player; | |
12 | private Room currentRoom; | |
13 | ||
14 | public Game() { | |
15 | this.player = | |
16 | new Player( | |
17 | new Vec2D(Constants.ROOM_WIDTH / 2D, Constants.ROOM_HEIGHT / 2D), 0, 40, 5); | |
18 | this.currentRoom = new DefaultMapProvider().getFirstRoom(); | |
19 | // new Room( | |
20 | // Constants.ROOM_WIDTH, | |
21 | // Constants.ROOM_HEIGHT, | |
22 | // Arrays.asList( | |
23 | // new Monster(new Vec2D(15, 40), 3, 1), | |
24 | // new Monster(new Vec2D(10, 50), 5, 2)), | |
25 | // List.of(new Obstacle(30, 15))); | |
26 | // | |
27 | // Room room2 = new Room(Constants.ROOM_WIDTH, Constants.ROOM_HEIGHT, List.of(), | |
28 | // List.of()); | |
29 | // Door door = new Door(currentRoom, DoorPosition.TOP, room2, DoorPosition.BOTTOM); | |
30 | // currentRoom.addDoor(door); | |
31 | // room2.addDoor(door); | |
32 | } | |
33 | ||
34 | public Game(Player player, Room room) { | |
35 | this.player = player; | |
36 | this.currentRoom = room; | |
37 | } | |
38 | ||
39 | public Player getPlayer() { | |
40 |
1
1. getPlayer : replaced return value with null for g0803/bindingofshiba/model/game/Game::getPlayer → KILLED |
return player; |
41 | } | |
42 | ||
43 | public Room getCurrentRoom() { | |
44 |
1
1. getCurrentRoom : replaced return value with null for g0803/bindingofshiba/model/game/Game::getCurrentRoom → KILLED |
return currentRoom; |
45 | } | |
46 | ||
47 | public void setCurrentRoom(Room currentRoom) { | |
48 | this.currentRoom = currentRoom; | |
49 | } | |
50 | } | |
Mutations | ||
40 |
1.1 |
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44 |
1.1 |