1 | package g0803.bindingofshiba.model.game.elements; | |
2 | ||
3 | import g0803.bindingofshiba.math.Vec2D; | |
4 | ||
5 | public class Projectile extends MoveableElement { | |
6 | ||
7 | private final float damage; | |
8 | ||
9 | public Projectile(Vec2D position, float damage) { | |
10 | super(position); | |
11 | this.damage = damage; | |
12 | } | |
13 | ||
14 | public float getDamage() { | |
15 |
1
1. getDamage : replaced float return with 0.0f for g0803/bindingofshiba/model/game/elements/Projectile::getDamage → NO_COVERAGE |
return damage; |
16 | } | |
17 | } | |
Mutations | ||
15 |
1.1 |