Projectile.java

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package g0803.bindingofshiba.model.game.elements;
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import g0803.bindingofshiba.math.Vec2D;
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public class Projectile extends MoveableElement {
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    private final float damage;
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    public Projectile(Vec2D position, float damage) {
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        super(position);
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        this.damage = damage;
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    }
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    public float getDamage() {
15 1 1. getDamage : replaced float return with 0.0f for g0803/bindingofshiba/model/game/elements/Projectile::getDamage → NO_COVERAGE
        return damage;
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    }
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}

Mutations

15

1.1
Location : getDamage
Killed by : none
replaced float return with 0.0f for g0803/bindingofshiba/model/game/elements/Projectile::getDamage → NO_COVERAGE

Active mutators

Tests examined


Report generated by PIT 1.7.0