| 1 | package g0803.bindingofshiba.model.game.elements; | |
| 2 | ||
| 3 | import g0803.bindingofshiba.math.Vec2D; | |
| 4 | ||
| 5 | public class MoveableElement extends Element { | |
| 6 | ||
| 7 | private Vec2D velocity = Vec2D.zero(); | |
| 8 | private Vec2D acceleration = Vec2D.zero(); | |
| 9 | ||
| 10 | public MoveableElement(Vec2D position) { | |
| 11 | super(position); | |
| 12 | } | |
| 13 | ||
| 14 | public Vec2D getVelocity() { | |
| 15 |
1
1. getVelocity : replaced return value with null for g0803/bindingofshiba/model/game/elements/MoveableElement::getVelocity → KILLED |
return velocity; |
| 16 | } | |
| 17 | ||
| 18 | public Vec2D getAcceleration() { | |
| 19 |
1
1. getAcceleration : replaced return value with null for g0803/bindingofshiba/model/game/elements/MoveableElement::getAcceleration → KILLED |
return acceleration; |
| 20 | } | |
| 21 | ||
| 22 | public void setVelocity(Vec2D velocity) { | |
| 23 | this.velocity = velocity; | |
| 24 | } | |
| 25 | ||
| 26 | public void setAcceleration(Vec2D acceleration) { | |
| 27 | this.acceleration = acceleration; | |
| 28 | } | |
| 29 | ||
| 30 | public Vec2D getNextVelocity(double dt) { | |
| 31 |
1
1. getNextVelocity : replaced return value with null for g0803/bindingofshiba/model/game/elements/MoveableElement::getNextVelocity → KILLED |
return this.velocity.add(this.acceleration.scale(dt)); |
| 32 | } | |
| 33 | ||
| 34 | public Vec2D getNextPosition(double dt) { | |
| 35 |
1
1. getNextPosition : replaced return value with null for g0803/bindingofshiba/model/game/elements/MoveableElement::getNextPosition → KILLED |
return this.getPosition().add(getNextVelocity(dt).scale(dt)); |
| 36 | } | |
| 37 | ||
| 38 | public void move(double dt) { | |
| 39 | Vec2D nextVelocity = getNextVelocity(dt); | |
| 40 | Vec2D nextPosition = getNextPosition(dt); | |
| 41 | ||
| 42 |
1
1. move : removed call to g0803/bindingofshiba/model/game/elements/MoveableElement::setVelocity → KILLED |
this.setVelocity(nextVelocity); |
| 43 |
1
1. move : removed call to g0803/bindingofshiba/model/game/elements/MoveableElement::setPosition → KILLED |
this.setPosition(nextPosition); |
| 44 | } | |
| 45 | } | |
Mutations | ||
| 15 |
1.1 |
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| 19 |
1.1 |
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| 31 |
1.1 |
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| 35 |
1.1 |
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| 42 |
1.1 |
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| 43 |
1.1 |