| 1 | package g0803.bindingofshiba.controller.game; | |
| 2 | ||
| 3 | import g0803.bindingofshiba.App; | |
| 4 | import g0803.bindingofshiba.bundles.Bundle; | |
| 5 | import g0803.bindingofshiba.controller.Controller; | |
| 6 | import g0803.bindingofshiba.events.IEventManager; | |
| 7 | import g0803.bindingofshiba.events.Observer; | |
| 8 | import g0803.bindingofshiba.events.game.MonsterDamagedEvent; | |
| 9 | import g0803.bindingofshiba.events.game.PlayerEnterDoorEvent; | |
| 10 | import g0803.bindingofshiba.events.game.PlayerUnlockDoorEvent; | |
| 11 | import g0803.bindingofshiba.math.BoundingBox; | |
| 12 | import g0803.bindingofshiba.model.game.Game; | |
| 13 | import g0803.bindingofshiba.model.game.elements.Player; | |
| 14 | import g0803.bindingofshiba.model.game.room.Door; | |
| 15 | import g0803.bindingofshiba.model.game.room.DoorPosition; | |
| 16 | import g0803.bindingofshiba.model.game.room.Room; | |
| 17 | ||
| 18 | public class RoomController extends Controller<Game> implements Observer { | |
| 19 | ||
| 20 | public RoomController(Game model, IEventManager eventManager) { | |
| 21 | super(model, eventManager); | |
| 22 | ||
| 23 |
1
1. <init> : removed call to g0803/bindingofshiba/events/IEventManager::addObserver → SURVIVED |
getEventManager().addObserver(this); |
| 24 | } | |
| 25 | ||
| 26 | private void handlePlayerToDoorCollisions(App app, DoorPosition position, double dt) { | |
| 27 | Bundle<BoundingBox> boundingBoxes = app.getBoundingBoxes(); | |
| 28 | Player player = getModel().getPlayer(); | |
| 29 | Room room = getModel().getCurrentRoom(); | |
| 30 | ||
| 31 | Door door = getModel().getCurrentRoom().getDoors().get(position); | |
| 32 |
1
1. handlePlayerToDoorCollisions : negated conditional → KILLED |
if (door == null) return; |
| 33 | ||
| 34 | BoundingBox playerBox = boundingBoxes.get("shiba"); | |
| 35 | BoundingBox doorBox = | |
| 36 | boundingBoxes.get( | |
| 37 |
1
1. handlePlayerToDoorCollisions : negated conditional → KILLED |
door.getUnlocked() ? position.getOpenKey() : position.getClosedKey()); |
| 38 | ||
| 39 | BoundingBox playerBoundingBox = playerBox.translate(player.getNextPosition(dt)); | |
| 40 | BoundingBox doorBoundingBox = doorBox.translate(door.getPositionByWall(room)); | |
| 41 | ||
| 42 |
1
1. handlePlayerToDoorCollisions : negated conditional → KILLED |
if (!playerBoundingBox.collides(doorBoundingBox)) return; |
| 43 | ||
| 44 |
1
1. handlePlayerToDoorCollisions : negated conditional → KILLED |
if (door.getUnlocked()) { |
| 45 | PlayerEnterDoorEvent event = new PlayerEnterDoorEvent(dt, app, player, door); | |
| 46 |
1
1. handlePlayerToDoorCollisions : removed call to g0803/bindingofshiba/events/IEventManager::dispatchEvent → KILLED |
getEventManager().dispatchEvent(event); |
| 47 | ||
| 48 |
1
1. handlePlayerToDoorCollisions : removed call to g0803/bindingofshiba/model/game/Game::setCurrentRoom → KILLED |
getModel().setCurrentRoom(door.getOtherRoom(room)); |
| 49 | } else { | |
| 50 | PlayerUnlockDoorEvent event = new PlayerUnlockDoorEvent(dt, app, player, door); | |
| 51 |
1
1. handlePlayerToDoorCollisions : removed call to g0803/bindingofshiba/events/IEventManager::dispatchEvent → KILLED |
getEventManager().dispatchEvent(event); |
| 52 | ||
| 53 |
1
1. handlePlayerToDoorCollisions : negated conditional → KILLED |
if (event.isCancelled()) return; |
| 54 | ||
| 55 |
1
1. handlePlayerToDoorCollisions : removed call to g0803/bindingofshiba/model/game/room/Door::unlock → KILLED |
door.unlock(); |
| 56 | } | |
| 57 | } | |
| 58 | ||
| 59 | private void handlePlayerToDoorCollisions(App app, double dt) { | |
| 60 | for (DoorPosition position : DoorPosition.values()) { | |
| 61 |
1
1. handlePlayerToDoorCollisions : removed call to g0803/bindingofshiba/controller/game/RoomController::handlePlayerToDoorCollisions → KILLED |
handlePlayerToDoorCollisions(app, position, dt); |
| 62 | } | |
| 63 | } | |
| 64 | ||
| 65 | @Override | |
| 66 | public void tick(App app, double dt) { | |
| 67 |
1
1. tick : removed call to g0803/bindingofshiba/controller/game/RoomController::handlePlayerToDoorCollisions → KILLED |
handlePlayerToDoorCollisions(app, dt); |
| 68 | } | |
| 69 | ||
| 70 | @Override | |
| 71 | public void onMonsterDamaged(MonsterDamagedEvent event) { | |
| 72 |
1
1. onMonsterDamaged : negated conditional → NO_COVERAGE |
if (!event.getMonster().isAlive()) { |
| 73 | getModel().getCurrentRoom().getMonsters().remove(event.getMonster()); | |
| 74 | } | |
| 75 | } | |
| 76 | } | |
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