1 | package g0803.bindingofshiba.controller.game.events; | |
2 | ||
3 | import g0803.bindingofshiba.App; | |
4 | import g0803.bindingofshiba.bundles.Bundle; | |
5 | import g0803.bindingofshiba.controller.Controller; | |
6 | import g0803.bindingofshiba.events.IEventManager; | |
7 | import g0803.bindingofshiba.events.game.ProjectileDestroyedEvent; | |
8 | import g0803.bindingofshiba.math.BoundingBox; | |
9 | import g0803.bindingofshiba.model.game.Game; | |
10 | import g0803.bindingofshiba.model.game.elements.Obstacle; | |
11 | import g0803.bindingofshiba.model.game.elements.Projectile; | |
12 | import java.util.ArrayList; | |
13 | import java.util.List; | |
14 | import java.util.Set; | |
15 | ||
16 | public class ProjectileToStaticElementsCollisionEventsController extends Controller<Game> { | |
17 | ||
18 | public ProjectileToStaticElementsCollisionEventsController( | |
19 | Game model, IEventManager eventManager) { | |
20 | super(model, eventManager); | |
21 | } | |
22 | ||
23 | private void handleCollisionsWithRoom(App app, double dt) { | |
24 | Bundle<BoundingBox> boundingBoxes = app.getBoundingBoxes(); | |
25 | Set<Projectile> projectiles = getModel().getCurrentRoom().getProjectiles(); | |
26 | ArrayList<ProjectileDestroyedEvent> eventsToDispatch = new ArrayList<>(); | |
27 | ||
28 | BoundingBox projectileBox = boundingBoxes.get("heart"); | |
29 | BoundingBox roomBox = boundingBoxes.get("room"); | |
30 | ||
31 | for (Projectile projectile : projectiles) { | |
32 | BoundingBox projectileBoundingBox = | |
33 | projectileBox.translate(projectile.getNextPosition(dt)); | |
34 | ||
35 |
1
1. handleCollisionsWithRoom : negated conditional → KILLED |
if (!roomBox.contains(projectileBoundingBox)) |
36 | eventsToDispatch.add( | |
37 | new ProjectileDestroyedEvent( | |
38 | dt, app, projectile, getModel().getCurrentRoom())); | |
39 | } | |
40 | ||
41 | for (ProjectileDestroyedEvent event : eventsToDispatch) | |
42 |
1
1. handleCollisionsWithRoom : removed call to g0803/bindingofshiba/events/IEventManager::dispatchEvent → KILLED |
getEventManager().dispatchEvent(event); |
43 | } | |
44 | ||
45 | private void handleCollisionsWithObstacles(App app, double dt) { | |
46 | Bundle<BoundingBox> boundingBoxes = app.getBoundingBoxes(); | |
47 | ||
48 | Set<Projectile> projectiles = getModel().getCurrentRoom().getProjectiles(); | |
49 | List<Obstacle> obstacles = getModel().getCurrentRoom().getObstacles(); | |
50 | ||
51 | ArrayList<ProjectileDestroyedEvent> eventsToDispatch = new ArrayList<>(); | |
52 | ||
53 | BoundingBox projectileBox = boundingBoxes.get("heart"); | |
54 | BoundingBox obstacleBox = boundingBoxes.get("rock"); | |
55 | ||
56 | for (Projectile projectile : projectiles) { | |
57 | BoundingBox projectileBoundingBox = | |
58 | projectileBox.translate(projectile.getNextPosition(dt)); | |
59 | ||
60 | for (Obstacle obstacle : obstacles) { | |
61 | BoundingBox obstacleBoundingBox = obstacleBox.translate(obstacle.getPosition()); | |
62 | ||
63 |
1
1. handleCollisionsWithObstacles : negated conditional → KILLED |
if (obstacleBoundingBox.collides(projectileBoundingBox)) |
64 | eventsToDispatch.add( | |
65 | new ProjectileDestroyedEvent( | |
66 | dt, app, projectile, getModel().getCurrentRoom())); | |
67 | } | |
68 | } | |
69 | ||
70 | for (ProjectileDestroyedEvent event : eventsToDispatch) | |
71 |
1
1. handleCollisionsWithObstacles : removed call to g0803/bindingofshiba/events/IEventManager::dispatchEvent → KILLED |
getEventManager().dispatchEvent(event); |
72 | } | |
73 | ||
74 | @Override | |
75 | public void tick(App app, double dt) { | |
76 |
1
1. tick : removed call to g0803/bindingofshiba/controller/game/events/ProjectileToStaticElementsCollisionEventsController::handleCollisionsWithRoom → KILLED |
handleCollisionsWithRoom(app, dt); |
77 |
1
1. tick : removed call to g0803/bindingofshiba/controller/game/events/ProjectileToStaticElementsCollisionEventsController::handleCollisionsWithObstacles → KILLED |
handleCollisionsWithObstacles(app, dt); |
78 | } | |
79 | } | |
Mutations | ||
35 |
1.1 |
|
42 |
1.1 |
|
63 |
1.1 |
|
71 |
1.1 |
|
76 |
1.1 |
|
77 |
1.1 |